![]() ![]() ![]() As with most Wizard attacks, you generally will be using crowd control effects to slow, group, and attack as many enemies as possible from a large distance. 50 levels later this is increased to 950% with the use of the Frozen Orb rune. This skill is learned at level 5 and does decent damage off the bat with 435% weapon damage. *All Percentages based on a Level 70 Character* 10. Today I will be detailing the Top 10 High Damage Skills for the Wizard so hopefully, you can wipe out the enemies before they have a chance to attack you. However, also like Tom Brady, when opponents get too close they get in trouble real fast. If they want the hardcore players to come back (and they'd love to come back), the game has to be just as diverse and empowering creatively (builds, styles of play) as it feels good to play.Wizards are truly the glass cannon class of Diablo 3 and much like Tom Brady, (NFL Quarterback) if they can stay protected, they can deal tons of damage. Most of those millions of sales were not in it for a "play for years" experience, so the more training wheels approach - with limited skills and builds - worked. It did, however, allow for players and audiences who are unfamiliar with the genre were able to enjoy the amount of time they were going to really engage with the game < 200 hours. This made real end game players of D3 leave in droves for other games. That is not in the spirit of Diablo and was properly captured by Path of Exile, which had scores of builds you could do or make up on your own once you were familiar enough with the game's systems. ![]() Time to change how you play to accommodate the one or two builds that are now approved to be good for end-game or switch classes.or not play. If your favorite build got the nerf bat, too bad. If you didn't have one or two particular sets in a given season, you weren't doing meaningful greater rifts. ![]() What ended up happening was players were funneled season after season in to 1 or 2 viable builds for end-game activities, with no flexibility at all. The ability to diversity your build, make new builds, and enjoy real creativity is what mattered the most. While nailing the basic gameplay and feel of moment to moment combat is essential and was done well (and the biggest reason I kept playing), what mattered just as much was retaining players ability to be creative with their setups. Click to shrink.2,000+ hours in and I feel quite a bit differently. ![]()
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